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Thread Statistics | Show CCP posts - 3 post(s) |
Keta Min
Pre-nerfed Tactics
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Posted - 2006.11.18 19:04:00 -
[1]
maybe tux has to write it all in caps and use a movie with Troy McClure to explain the obvios so even the last caldari gets it
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Keta Min
Pre-nerfed Tactics
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Posted - 2006.11.18 20:45:00 -
[2]
Edited by: Keta Min on 18/11/2006 20:46:17
Originally by: 2SecondsTilMidnight You can't say drake has selectable damage now. Saying that is just being stupid. If you say drake has selectable damage then take 25% of the damage off of the drake from the damage bonus.
by that logic turret races like amarr have no selectable range because if they want to shoot further the damage goes down!
oh yea minmatar have no selectable damage either, i want all ammo to do the same dmg as EMP!
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Keta Min
Pre-nerfed Tactics
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Posted - 2006.11.18 20:55:00 -
[3]
Originally by: 2SecondsTilMidnight You can't use that analogy. We don't gain range by using non kinetic, we just lose damage. The different ammos of turrets is a balance between range and dps. The different damage of kinetic and non kinetic with drake is between +25% damage and +0% damage, all con, no pro.
the pro is using the different dmg type, thus doing more dmg than with kinetic+25%dmg. genius.
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Keta Min
Pre-nerfed Tactics
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Posted - 2006.11.18 22:03:00 -
[4]
Originally by: 2SecondsTilMidnight
Originally by: Keta Min
Originally by: 2SecondsTilMidnight You can't use that analogy. We don't gain range by using non kinetic, we just lose damage. The different ammos of turrets is a balance between range and dps. The different damage of kinetic and non kinetic with drake is between +25% damage and +0% damage, all con, no pro.
the pro is using the different dmg type, thus doing more dmg than with kinetic+25%dmg. genius.
Ok, so your agreeing with tux about drake being fine. And about the kinetic damage bonus counting and how the bonus should count for the damage. But your saying that by switching off of kinetic you can do more damage, which basically says that drake has no damage bonus.
I'm getting sick of this argument. Basically I have to sport all T2 launchers and ammo(which is well over 60mil in weaponry alone) just to do subpar damage. This is my last post on the drake, seriously. Keta Min, you win. Your ignorance has won over. I have seen the light. I'm done with caldari BCs. Good luck caldari, I'm respeccing this character, maybe I'll go minmatar since I already have an amarr character.
you should get a clue before posting in balancing threads. what other reason do you have to switch dmg types than exploiting uneven resistances and doing more dmg? i guess you're one of those people who, when using a caracal/cerb/nighthawk, keep spamming kinetic missiles at a gallente t2 ship just because thats the dmg type you get a bonus for. protip: switching to another dmg type lets you do roughly 100% more dmg without any bonuses compared to kin+25% in that situation. i guess amarr or gallete gunships would really like to have that ability.. but as some other person said caldari can't select dmg type
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Keta Min
Pre-nerfed Tactics
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Posted - 2006.11.18 23:57:00 -
[5]
Originally by: Penix Schwarzzenheimer I used to think highly of the CCP team.
Now I've learned that Tuxford is a ***** to the entire Eve community and can't be bothered to take input from those who actually play and pay for the game...
Sigh.
you will notice that devs often take input but not when it is obviously clueless and plainly incorrect like most of the whining.
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Keta Min
Pre-nerfed Tactics
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Posted - 2006.11.19 02:38:00 -
[6]
Originally by: Gorion Wassenar
Originally by: Tuxford
We can always remove some launcher slots from the Ferox if that boosts the Drake for you. Drake is fine. Kinetic damage is fine. Spouting **** like "kinetic damage sucks" is just bull**** and you know it.
Even so I bet Amarrians would love to be able to take a 25% damage drop and do explosive damage. The ship is fine and if you can't make it work its not the ship that sucks.
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Freaking Typhoon does get a bonus to half its weapon system, admittedly its a good bonus but don't even try to compare a 5% rate of fire bonus on 4 launcher slots to a 5% kinetic damage on 6.
YOU ARE NOT RESTRICTED TO USE 1 DAMAGE TYPE. Its simple as that you CAN use another. You get bonus to 1 but you CAN use any ******* damage type you want.
I was gonna reply to the rest but tbh I'm way to busy to argue on the forums.
I would like to point out the Moa and Ferox as a prime examples of Caldari ships that are awful to begin with. I have yet to see Moa's on the prowl for PvP and the ones that do are very rare. As for the Ferox, other then a nice tank... well... thats about all it does. Crappy rail platform that preforms better as a missile boat. Need I say more?
Also, threatening to hit the Ferox with the bat some more to make the Drake look better in comparison has the same logic as crippling other marathon runners legs to make you look better in comparison. Yes you'll do better, doesn't mean its right.
As for the Typhoon getting a ROF bonus to "only" half its weapons, well thats the same number of launchers on the tier 1 Scorpion so in effect it is a better missile ship then the Scorpion in addition to the rest of its other weapons. Tough the Scorpion is a ECM ship.
The problem I see with being restricted to Kinetic is that having the bonus for only one damage type means that unless we use Kinetic, the ship basically has only one bonus while the others have 2.
As for threatening the playerbase with possible Nerfs I can see why you were not (allowed?) at Fanfest.
losing the bonus is the penalty for using other dmg types than your racial which is kinetic which is a great thing to be capable of. you should just be happy that raven's bonus ended up to be rof and not +5% kin.
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Keta Min
Pre-nerfed Tactics
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Posted - 2006.11.19 03:10:00 -
[7]
yes it is the nerf caldari conspiracy. slowly changing a bonus here, removing a slot there you will be nudged down to amarr level.
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